Masters Rugby League is strictly a social version of the sport for the over 35s.
The rules are slightly modified to cater for the older gentleman where the safety of old bones is paramount.
Masters referees shall referee the games strictly to Masters rules and in the Spirit of Masters.
White and Black 35-49: White and black short players tend to tackle each other normally.
Red 50-59: On attack, red short players must be physically stopped and held: not necessarily brought to ground. On defence, red short players must have a minimum of a definite 2 handed positive hold on the attacker.
Gold 60-69 Green 70-79 Blue 80+:In defence, a gold short player touches his opponent: he stands at the point of the tackle and raises his hand to indicate the tackle to the referee. The tackled player MUST return to the point of the tackle to play the ball. [2]
On attack, the defender must remove the tag from the gold short player. No other contact with the gold short player is permitted. The tackling player stands at the point of the tackle and raises his hand and the tag to indicate the tackle to the referee. The tackled gold short player MUST return to the point of the tackle to play the ball. [3]. Green and sky blue short players follow the requirements for gold.
In all cases, players are to succumb to tackles rather than try to keep progressing.
TWO markers are permitted.
Advantage from a knock on or a forward pass shall be allowed when possession of the ball is cleanly and safely transferred to the non-infringing team. In all other cases advantage is expressly not allowed.
No pushing/pulling in scrums is allowed to avoid injuries (it is accepted that teams will win their own ball back i.e. scrums go with feed). All six forwards must participate in scrums.
All penalties are a tap kick on the mark, given by the referee, at point of the misconduct.
All defenders must retreat FIVE metres.
The “six again rule does not apply”.
There are no turnovers.
Sixth tackle results in a scrum to the defending side.
Kicking in general play is only allowed on the last tackle. [5]
For all kicks, including kick-offs and goal line dropouts, the receiving team must receive the ball. Receiver must not be challenged and must be allowed to run at least 5 metres. [6]
ONLY in the unlikely event that the receiving team makes no attempt to claim the ball and kicking team players are onside, the referee may call play on [7] and the kicking team may re-gather the ball.
From kick offs and goal line dropouts, if the ball bounces out untouched by receiving team, the scrum goes to the receiving team.
ALL restarts are controlled by the referee!
There are no kicks at goal.
The game is played with teams of a maximum of 13 players per team [8]. Each team can name up to 7 replacement players [9]. Unlimited interchanges are allowed. Interchanges may occur at any time.
A game is normally of 50 minutes duration. There will be a half time interval of 5 minutes. [10]
Sin bin
FIVE minutes – player stands in player’s in-goal area behind the posts
Sending off
Gwna dda dros ddrwg, uffern ni'th ddwg
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